
It’s all very well being able to rotate the camera around your custom character, but how about some lighting? That’s what really drives a wedge between the face in the preview and the one in every cutscene thereafter. Just set the character editor in a 24-hour disco and be done with it. Mass Effect actually uses additional spot-lighting for its cinematics – which is great as you can still use the free camera. Tools and tricks: free camera, timestop, no-HUD, custom FOV, JeanLuc761′s hi-res character textures, in-world HUD textures blanked, antialiasing (injected max quality FXAA 3.11 w/ texture pre-sharpening), 2160p rendering.

Ok I gotta ask, what’s the code for that Femshep face?
Pretty sure it’s:
753.JFS.L17.F64.NKA.111.7DG.171.I1C.194.4G4.275
Might be from an older save, though. Lemme know if so.
There are some FemSheps that themselves are works of art in their beauty. This looks like one of them.
Doesn’t look anything like her. Think you could find it still? It’s amazing.
Actually she looks a LOT like my Shep (except mine has red hair and a little scar in one eyebrow), which I originally created in ME1 – so I’m guessing it might be available in the first game only perhaps? The editor seems to have changed a bit in ME2.
Stunning! Love seeing FemShep art!
More Mass Effect? Cant get enough, the game is just too gorgeous.
If anyone is interested in the facecode:
741.N7G.J37.G6C.FEQ.62P.1EA.711.A66.311.4G6.376
It’s pretty the same; lips, chin and nose are little different, though.
Excuse me if I seem ignorant, but how do you change the FXAA? Is it a program, or do i have to change game code, because your screenshots always look BEAUTIFUL, and mine look like crap. or does the High-Res pack actually change it that much?
Leader of men, by men.