“Lost And Found”

January 21, 2012  |  Dear Esther  |  2 Comments  |  Download Wallpaper (1080p)

Tools and tricks: free camera, custom FOV, 2160p rendering, antialiasing (injected SMAA).

“Mouth Of Madness”

January 21, 2012  |  Dear Esther  |  2 Comments  |  Download Wallpaper (1080p)

Tools and tricks: free camera, custom FOV, 2160p rendering, antialiasing (injected SMAA).

“Spirit Level”

January 19, 2012  |  Dear Esther  |  1 Comment  |  Download Wallpaper (1080p)

Looking at this cave through the exact POV of your ethereal presence in Dear Esther is in no way the same as standing in this cave in Dear Esther itself. Ditto any hilltop, switchback or ruin on its Hebridean isle, where attempts at civilization have become one with the land. Forget touchscreens and Wii Remotes: here, in ways vastly more significant, is one of the most tactile experiences in gaming. Tool and tricks: free camera, custom FOV, 2160p rendering, antialiasing (injected SMAA).

“In The Temple Of Love”

January 19, 2012  |  Dear Esther  |  6 Comments  |  Download Wallpaper (1080p)

Tools and tricks: free camera, custom FOV, 2160p rendering, antialiasing (injected SMAA).

“Highlander”

January 19, 2012  |  Dear Esther  |  1 Comment  |  Download Wallpaper (1080p)

This game introduces a ‘Detail Vegetation’ option to the usual Source feature set. The whys and wherefores speak for themselves. Tools and tricks: free camera, custom FOV, 2160p rendering, antialiasing (injected SMAA).

“The Ghost That Walks”

January 19, 2012  |  Dear Esther  |  2 Comments  |  Download Wallpaper (1080p)

I have to be a bit careful here. thechineseroom’s Dan Pinchbeck was kind/smart enough to let me post these ahead of the game’s review embargo, which begs the question of what these captions are if they say a bit too much. Dear Esther: awesome. Get. The end. Tools and tricks: free camera, custom FOV, 2160p rendering, antialiasing (injected SMAA).

“This Old House”

January 19, 2012  |  Dear Esther  |  No Comments  |  Download Wallpaper (1080p)

The remake of Dear Esther is both the essence and antithesis of Dead End Thrills. On the one hand, it’s gorgeous; newly illustrated by Mirror’s Edge artist Rob Briscoe, this meditative ghost story and study in minimalist adventuring now has power to rival STALKER and Metro 2033. But, on the other hand, there’s little for me to explore beyond the game’s critical path. So what’s the point? What need is there for images like these when the game is so economical, so clean in its interface between player and world, that it gives its all in just a single playthrough? The point, I guess, is that it’s not out until February 14 and totally deserves the publicity. Tools and tricks: free camera, custom FOV, 2160p rendering, antialiasing (injected SMAA).