<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title>Dead End Thrills</title> <atom:link href="http://deadendthrills.com/feed/" rel="self" type="application/rss+xml" /><link>http://deadendthrills.com</link> <description>The Art Of Gaming</description> <lastBuildDate>Sun, 05 Feb 2012 10:08:24 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <item><title><ul class="post-categories"><li><a href="http://deadendthrills.com/category/need-for-speed-hot-pursuit-2010/" title="View all posts in Need For Speed: Hot Pursuit 2010" rel="category tag">Need For Speed: Hot Pursuit 2010</a></li></ul> - &#8220;The Line In Winter&#8221;</title><link>http://deadendthrills.com/2012/02/the-line-in-winter/</link> <comments>http://deadendthrills.com/2012/02/the-line-in-winter/#comments</comments> <pubDate>Sun, 05 Feb 2012 09:45:34 +0000</pubDate> <dc:creator>djh_</dc:creator> <category><![CDATA[Need For Speed: Hot Pursuit 2010]]></category> <category><![CDATA[DICE]]></category> <category><![CDATA[mountains]]></category> <category><![CDATA[winter]]></category><guid isPermaLink="false">http://deadendthrills.com/?p=6344</guid> <description><![CDATA[Tools and tricks: 2160p rendering, antialiasing (4xMSAA + 4xSGSSAA), Racer_S camera and HUD hack, in-game Photo Mode.]]></description> <content:encoded><![CDATA[<img width="1024"  src="http://farm8.staticflickr.com/7161/6815918843_ffc09c5199_b.jpg" alt=""The Line In Winter"" /><p>Tools and tricks: 2160p rendering, antialiasing (4xMSAA + 4xSGSSAA), <a href="www.tocaedit.com" target="_blank">Racer_S camera and HUD hack</a>, in-game Photo Mode.</p> ]]></content:encoded> <wfw:commentRss>http://deadendthrills.com/2012/02/the-line-in-winter/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title><ul class="post-categories"><li><a href="http://deadendthrills.com/category/need-for-speed-hot-pursuit-2010/" title="View all posts in Need For Speed: Hot Pursuit 2010" rel="category tag">Need For Speed: Hot Pursuit 2010</a></li></ul> - &#8220;Wrecks-n-Effect&#8221;</title><link>http://deadendthrills.com/2012/02/wrecks-n-effect/</link> <comments>http://deadendthrills.com/2012/02/wrecks-n-effect/#comments</comments> <pubDate>Sun, 05 Feb 2012 00:10:29 +0000</pubDate> <dc:creator>djh_</dc:creator> <category><![CDATA[Need For Speed: Hot Pursuit 2010]]></category> <category><![CDATA[battle racing]]></category> <category><![CDATA[car crash]]></category> <category><![CDATA[DICE]]></category> <category><![CDATA[racing]]></category> <category><![CDATA[sparks]]></category><guid isPermaLink="false">http://deadendthrills.com/?p=6340</guid> <description><![CDATA[Try telling me that isn&#8217;t the sexiest wheel you&#8217;ve ever seen in a car game. I&#8217;d get run over just to be closer to that wheel, to feel like it was a part of me. Tools and tricks: 2160p rendering, antialiasing (4xMSAA + 4xSGSSAA), Racer_S camera and HUD hack, in-game Photo Mode.]]></description> <content:encoded><![CDATA[<img width="1024"  src="http://farm8.staticflickr.com/7163/6815917413_0080e45fae_b.jpg" alt=""Wrecks-n-Effect"" /><p>Try telling me that isn&#8217;t the sexiest wheel you&#8217;ve ever seen in a car game. I&#8217;d get run over just to be closer to that wheel, to feel like it was a part of me. Tools and tricks: 2160p rendering, antialiasing (4xMSAA + 4xSGSSAA), <a href="www.tocaedit.com" target="_blank">Racer_S camera and HUD hack</a>, in-game Photo Mode.</p> ]]></content:encoded> <wfw:commentRss>http://deadendthrills.com/2012/02/wrecks-n-effect/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title><ul class="post-categories"><li><a href="http://deadendthrills.com/category/need-for-speed-hot-pursuit-2010/" title="View all posts in Need For Speed: Hot Pursuit 2010" rel="category tag">Need For Speed: Hot Pursuit 2010</a></li></ul> - &#8220;Gumball 2010&#8230;&#8221;</title><link>http://deadendthrills.com/2012/02/gumball-2010/</link> <comments>http://deadendthrills.com/2012/02/gumball-2010/#comments</comments> <pubDate>Sat, 04 Feb 2012 18:01:56 +0000</pubDate> <dc:creator>djh_</dc:creator> <category><![CDATA[Need For Speed: Hot Pursuit 2010]]></category> <category><![CDATA[DICE]]></category> <category><![CDATA[frontier]]></category> <category><![CDATA[open road]]></category> <category><![CDATA[raci]]></category> <category><![CDATA[racing]]></category><guid isPermaLink="false">http://deadendthrills.com/?p=6316</guid> <description><![CDATA[By the way, I&#8217;ve been doing a spot of housekeeping. All the images on Dead End Thrills are now stored externally, and mirrored in case Flickr changes its policies or links. I&#8217;ve purged the local media library to keep the site slim, and its backups are now daily rather than weekly. I&#8217;m also optimising the [...]]]></description> <content:encoded><![CDATA[<img width="1024"  src="http://farm8.staticflickr.com/7151/6815922277_c41f09fa48_b.jpg" alt=""Gumball 2010..."" /><p>By the way, I&#8217;ve been doing a spot of housekeeping. All the images on Dead End Thrills are now stored externally, and mirrored in case Flickr changes its policies or links. I&#8217;ve purged the local media library to keep the site slim, and its backups are now daily rather than weekly. I&#8217;m also optimising the database &#8216;by hand&#8217; to keep this process brief. The Print Art section has a few broken links which I&#8217;ll fix after the weekend, and the Realtime Art section shouldn&#8217;t have any broken links at all (thought it probably has). I&#8217;ve also refined the downsampling routine for the images so that the 1080p versions are now (finally) perfect: no jaggies, no halos, no destructive blurs or softening&#8230; no inconsistencies of any kind. These latest <em>Hot Pursuit</em> images testify to that, and I&#8217;ll be applying it back throughout all the 2160p downsamples over the next &#8216;little while&#8217;. Now all I need&#8217;s a deck of cards, etc. Tools and tricks: 2160p rendering, antialiasing (4xMSAA + 4xSGSSAA), <a href="www.tocaedit.com" target="_blank">Racer_S camera and HUD hack</a>, in-game Photo Mode.</p> ]]></content:encoded> <wfw:commentRss>http://deadendthrills.com/2012/02/gumball-2010/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title><ul class="post-categories"><li><a href="http://deadendthrills.com/category/need-for-speed-hot-pursuit-2010/" title="View all posts in Need For Speed: Hot Pursuit 2010" rel="category tag">Need For Speed: Hot Pursuit 2010</a></li></ul> - &#8220;Low Rider&#8221;</title><link>http://deadendthrills.com/2012/02/low-rider/</link> <comments>http://deadendthrills.com/2012/02/low-rider/#comments</comments> <pubDate>Sat, 04 Feb 2012 17:57:11 +0000</pubDate> <dc:creator>djh_</dc:creator> <category><![CDATA[Need For Speed: Hot Pursuit 2010]]></category> <category><![CDATA[battle racing]]></category> <category><![CDATA[cops]]></category> <category><![CDATA[cops and robbers]]></category> <category><![CDATA[DICE]]></category> <category><![CDATA[open]]></category> <category><![CDATA[open road]]></category> <category><![CDATA[racing]]></category><guid isPermaLink="false">http://deadendthrills.com/?p=6315</guid> <description><![CDATA[I&#8217;ve heard Stuart Black called many things less flattering than &#8216;senior designer of Black&#8216; or &#8216;veteran artist at the fondly remembered Mucky Foot&#8217;. Yet every time I&#8217;ve met the guy I&#8217;ve enjoyed his pitches. Apparently he&#8217;s trouble, yet I find his ideas reassuring. (Not that these things are mutually exclusive, of course.) I&#8217;ve also heard [...]]]></description> <content:encoded><![CDATA[<img width="1024"  src="http://farm8.staticflickr.com/7174/6815915879_294d62f274_b.jpg" alt=""Low Rider"" /><p>I&#8217;ve heard Stuart Black called many things less flattering than &#8216;senior designer of <em>Black</em>&#8216; or &#8216;veteran artist at the fondly remembered Mucky Foot&#8217;. Yet every time I&#8217;ve met the guy I&#8217;ve enjoyed his pitches. Apparently he&#8217;s trouble, yet I find his ideas reassuring. (Not that these things are mutually exclusive, of course.) I&#8217;ve also heard that he wanted an all-terrain robot dog in dismal FPS <em>Bodycount</em>, and that the consensus was that such brainwaves should have been shut down sooner. My response to this is: if you make an FPS these days that <em>doesn&#8217;t</em> feature an all-terrain robot dog, why f&#8217;ing bother? <em>Bodycount</em> had character, ideas and health packs when Black was still involved; and in the end had nothing. I know what kind of folly I prefer. I say all this because Black also liked to harp on about the need for supporting artillery to be well inside the scene, as much an actor as any co-op partner or enemy. Did he get this idea from his time at Criterion or just leave it there when he left? Tools and tricks: 2160p rendering, antialiasing (4xMSAA + 4xSGSSAA), <a href="www.tocaedit.com" target="_blank">Racer_S camera and HUD hack</a>, in-game Photo Mode.</p> ]]></content:encoded> <wfw:commentRss>http://deadendthrills.com/2012/02/low-rider/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Community Shots -&#160;<ul class="post-categories"><li><a href="http://deadendthrills.com/category/community/metro-2033/" title="View all posts in Metro 2033" rel="category tag">Metro 2033</a></li></ul> - &#8220;Outerlight&#8221;</title><link>http://deadendthrills.com/2012/02/outerlight/</link> <comments>http://deadendthrills.com/2012/02/outerlight/#comments</comments> <pubDate>Fri, 03 Feb 2012 14:52:42 +0000</pubDate> <dc:creator>djh_</dc:creator> <category><![CDATA[Metro 2033]]></category><guid isPermaLink="false">http://deadendthrills.com/?p=6248</guid> <description><![CDATA[]]></description> <content:encoded><![CDATA[]]></content:encoded> <wfw:commentRss>http://deadendthrills.com/2012/02/outerlight/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Community Shots -&#160;<ul class="post-categories"><li><a href="http://deadendthrills.com/category/community/portal-2-community/" title="View all posts in Portal 2" rel="category tag">Portal 2</a></li></ul> - &#8220;Wheatley&#8221;</title><link>http://deadendthrills.com/2012/02/wheatley/</link> <comments>http://deadendthrills.com/2012/02/wheatley/#comments</comments> <pubDate>Fri, 03 Feb 2012 14:41:28 +0000</pubDate> <dc:creator>djh_</dc:creator> <category><![CDATA[Portal 2]]></category><guid isPermaLink="false">http://deadendthrills.com/?p=6244</guid> <description><![CDATA[]]></description> <content:encoded><![CDATA[]]></content:encoded> <wfw:commentRss>http://deadendthrills.com/2012/02/wheatley/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title><ul class="post-categories"><li><a href="http://deadendthrills.com/category/need-for-speed-hot-pursuit-2010/" title="View all posts in Need For Speed: Hot Pursuit 2010" rel="category tag">Need For Speed: Hot Pursuit 2010</a></li></ul> - &#8220;Lone Star&#8221;</title><link>http://deadendthrills.com/2012/02/lone-star/</link> <comments>http://deadendthrills.com/2012/02/lone-star/#comments</comments> <pubDate>Thu, 02 Feb 2012 15:37:58 +0000</pubDate> <dc:creator>djh_</dc:creator> <category><![CDATA[Need For Speed: Hot Pursuit 2010]]></category> <category><![CDATA[cops and robbers]]></category> <category><![CDATA[DICE]]></category> <category><![CDATA[open road]]></category> <category><![CDATA[racing]]></category> <category><![CDATA[valley]]></category><guid isPermaLink="false">http://deadendthrills.com/?p=6242</guid> <description><![CDATA[My secret shame is that I never did get the quality right for Need For Speed: Hot Pursuit. Well, that and the thing with the prayer candle and the bishop&#8217;s daughter. And that business with Randy Quaid. Anyway. I&#8217;m pretty sure no one else got the quality right, either, what with the game being made [...]]]></description> <content:encoded><![CDATA[<img width="1024"  src="http://farm8.staticflickr.com/7152/6810972999_6195d02bfe_b.jpg" alt=""Lone Star"" /><p>My secret shame is that I never did get the quality right for <em>Need For Speed: Hot Pursuit</em>. Well, that and the thing with the prayer candle and the bishop&#8217;s daughter. And that business with Randy Quaid. Anyway. I&#8217;m pretty sure no one else got the quality right, either, what with the game being made of hoodoo dust and whatever else the chaps at DICE infused it with. The more cohesive a game&#8217;s look, the greater the desire to render it properly. I&#8217;m looking into new resizing algorithms for this one. Then I might look for some medicine. Tools and tricks: 2160p rendering, antialiasing (4xMSAA + 4xSGSSAA), <a href="www.tocaedit.com" target="_blank">Racer_S camera and HUD hack</a>, in-game Photo Mode.</p> ]]></content:encoded> <wfw:commentRss>http://deadendthrills.com/2012/02/lone-star/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title><ul class="post-categories"><li><a href="http://deadendthrills.com/category/shogun-2-total-war/" title="View all posts in Shogun 2: Total War" rel="category tag">Shogun 2: Total War</a></li></ul> - &#8220;His Honour&#8221;</title><link>http://deadendthrills.com/2012/02/his-honour/</link> <comments>http://deadendthrills.com/2012/02/his-honour/#comments</comments> <pubDate>Thu, 02 Feb 2012 12:35:08 +0000</pubDate> <dc:creator>djh_</dc:creator> <category><![CDATA[Shogun 2: Total War]]></category> <category><![CDATA[archer]]></category> <category><![CDATA[battle]]></category> <category><![CDATA[feudal japan]]></category> <category><![CDATA[Total War]]></category><guid isPermaLink="false">http://deadendthrills.com/?p=6239</guid> <description><![CDATA[Tools and tricks: unrestricted camera, 2160p rendering, antialiasing (injected ‘ultra-quality’ SMAA), HUD removed in Photoshop.]]></description> <content:encoded><![CDATA[<img width="1024"  src="http://farm8.staticflickr.com/7163/6811069437_4c25e9ca6b_b.jpg" alt=""His Honour"" /><p>Tools and tricks: unrestricted camera, 2160p rendering, antialiasing (injected ‘ultra-quality’ SMAA), HUD removed in Photoshop.</p> ]]></content:encoded> <wfw:commentRss>http://deadendthrills.com/2012/02/his-honour/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title><ul class="post-categories"><li><a href="http://deadendthrills.com/category/shogun-2-total-war/" title="View all posts in Shogun 2: Total War" rel="category tag">Shogun 2: Total War</a></li></ul> - &#8220;Firefall&#8221;</title><link>http://deadendthrills.com/2012/02/firefall/</link> <comments>http://deadendthrills.com/2012/02/firefall/#comments</comments> <pubDate>Thu, 02 Feb 2012 12:27:02 +0000</pubDate> <dc:creator>djh_</dc:creator> <category><![CDATA[Shogun 2: Total War]]></category> <category><![CDATA[battle]]></category> <category><![CDATA[feudal japan]]></category> <category><![CDATA[Total War]]></category><guid isPermaLink="false">http://deadendthrills.com/?p=6237</guid> <description><![CDATA[Tools and tricks: unrestricted camera, 2160p rendering, antialiasing (injected ‘ultra-quality’ SMAA), HUD removed in Photoshop.]]></description> <content:encoded><![CDATA[<img width="1024"  src="http://farm8.staticflickr.com/7171/6811063235_637487406b_b.jpg" alt=""Firefall"" /><p>Tools and tricks: unrestricted camera, 2160p rendering, antialiasing (injected ‘ultra-quality’ SMAA), HUD removed in Photoshop.</p> ]]></content:encoded> <wfw:commentRss>http://deadendthrills.com/2012/02/firefall/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title><ul class="post-categories"><li><a href="http://deadendthrills.com/category/shogun-2-total-war/" title="View all posts in Shogun 2: Total War" rel="category tag">Shogun 2: Total War</a></li></ul> - &#8220;Red Arrows&#8221;</title><link>http://deadendthrills.com/2012/02/red-arrows/</link> <comments>http://deadendthrills.com/2012/02/red-arrows/#comments</comments> <pubDate>Thu, 02 Feb 2012 11:16:23 +0000</pubDate> <dc:creator>djh_</dc:creator> <category><![CDATA[Shogun 2: Total War]]></category> <category><![CDATA[archer]]></category> <category><![CDATA[battle]]></category> <category><![CDATA[feudal japan]]></category> <category><![CDATA[historical]]></category> <category><![CDATA[Total War]]></category><guid isPermaLink="false">http://deadendthrills.com/?p=6233</guid> <description><![CDATA[RTS rendering has reached a point where zooming out to anything remotely playable feels like a retreat. Via the literally groundbreaking Company Of Heroes, it&#8217;s no longer a case of quantity over quality. Fog of war, meet musket smoke and the rigging of sails. But if this is why I can do stuff with Creative [...]]]></description> <content:encoded><![CDATA[<img width="1024"  src="http://farm8.staticflickr.com/7034/6811064515_599b46e4a9_b.jpg" alt=""Red Arrows"" /><p>RTS rendering has reached a point where zooming out to anything remotely playable feels like a retreat. Via the literally groundbreaking <em>Company Of Heroes</em>, it&#8217;s no longer a case of quantity over quality. Fog of war, meet musket smoke and the rigging of sails. But if this is why I <em>can</em> do stuff with Creative Assembly&#8217;s magnificent <em>Total War</em>, it&#8217;s not necessarily why I will. That&#8217;s more about chaos &#8211; or indeed the planned spontaneity of AI in battle. Pause, point, zoom&#8230; What you find is up to the machine. Tools and tricks: unrestricted camera, 2160p rendering, antialiasing (injected &#8216;ultra-quality&#8217; SMAA), HUD removed in Photoshop.</p> ]]></content:encoded> <wfw:commentRss>http://deadendthrills.com/2012/02/red-arrows/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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