<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title>Dead End Thrills</title> <atom:link href="http://deadendthrills.com/feed/" rel="self" type="application/rss+xml" /><link>http://deadendthrills.com</link> <description>Every Game An Adventure</description> <lastBuildDate>Wed, 16 May 2012 08:00:01 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <item><title><ul class="post-categories"><li><a href="http://deadendthrills.com/category/flight-simulator-x/" title="View all posts in Flight Simulator X" rel="category tag">Flight Simulator X</a></li></ul> - &#8220;Dawnguard&#8221;</title><link>http://deadendthrills.com/2012/05/dawnguard/</link> <comments>http://deadendthrills.com/2012/05/dawnguard/#comments</comments> <pubDate>Wed, 16 May 2012 07:59:32 +0000</pubDate> <dc:creator>djh_</dc:creator> <category><![CDATA[Flight Simulator X]]></category><guid isPermaLink="false">http://deadendthrills.com/?p=8008</guid> <description><![CDATA[If this and the last post seem like excuses to reel off cool-sounding game titles, I can assure you that you&#8217;re absolutely right. Possibly thanks to 16-bit consoles and the vogue for fancy stealth planes, the flight sims I played in the 90s turned abruptly arcadey. Someone obviously figured out how to breed the career [...]]]></description> <content:encoded><![CDATA[<img width="1024"  src="http://farm8.staticflickr.com/7241/7208133448_7b421fd290_b.jpg" alt=""Dawnguard"" /><p>If this and the last post seem like excuses to reel off cool-sounding game titles, I can assure you that you&#8217;re absolutely right. Possibly thanks to 16-bit consoles and the vogue for fancy stealth planes, the flight sims I played in the 90s turned abruptly arcadey. Someone obviously figured out how to breed the career sims on computer with coin-op legends like <em>Afterburner</em> and <em>Thunder Blade</em>, creating the likes of Core Design&#8217;s <em>Thunderhawk</em>, the obvious <em>Desert Strike</em> series, and a typically artsy-fartsy experiment by Psygnosis called <em>Armour-Geddon</em>. That last one was more a &#8216;war strategy&#8217; game, though, and the flight genre has exploded in many such directions. I wouldn&#8217;t return to true sims until <em>Falcon 4.0</em> in 1998, by which time my attention span had been well and truly destroyed. Tools and tricks: Real Environment Xtreme 2, REX Overdrive Pack, DBS Walk and Follow, TileProxy (w/ Bing Maps satellite imagery streamed at 40Mbps), 2160p rendering, 4k texture settings, Dino Cattaneo’s F-14D Tomcat (freeware).</p> ]]></content:encoded> <wfw:commentRss>http://deadendthrills.com/2012/05/dawnguard/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title><ul class="post-categories"><li><a href="http://deadendthrills.com/category/flight-simulator-x/" title="View all posts in Flight Simulator X" rel="category tag">Flight Simulator X</a></li></ul> - &#8220;Journey&#8221;</title><link>http://deadendthrills.com/2012/05/journey/</link> <comments>http://deadendthrills.com/2012/05/journey/#comments</comments> <pubDate>Wed, 16 May 2012 07:38:51 +0000</pubDate> <dc:creator>djh_</dc:creator> <category><![CDATA[Flight Simulator X]]></category><guid isPermaLink="false">http://deadendthrills.com/?p=8005</guid> <description><![CDATA[A personal history of the flight sim. If we exclude Novagen&#8217;s Mercenary for the 800XL (on the grounds of it being, umm, too green), then my first was Microprose&#8217;s F-15 Strike Eagle for the CPC 464. This was followed by Gee Bee Air Rally, which introduced me to &#8216;flying engine&#8217; sportsters &#8211; the golden age [...]]]></description> <content:encoded><![CDATA[<img width="1024"  src="http://farm9.staticflickr.com/8168/7208133302_c1151356bd_b.jpg" alt=""Journey"" /><p>A personal history of the flight sim. If we exclude Novagen&#8217;s <em>Mercenary</em> for the 800XL (on the grounds of it being, umm, too green), then my first was Microprose&#8217;s <em>F-15 Strike Eagle</em> for the CPC 464. This was followed by <em>Gee Bee Air Rally</em>, which introduced me to &#8216;flying engine&#8217; sportsters &#8211; the golden age of air racing; either it was incredibly hard or I missed the point of all those pylons and balloons. I bought <em>Falcon</em> for the Atari ST at a car boot sale in 1998, and spent more time reading the manual (which in my version doubled as the box) than playing it. Then came <em>Interdictor</em> for the Acorn Archimedes, which was hard to play because I didn&#8217;t actually own an Acorn Archimedes; instead, I took it into the school&#8217;s computer science lab where everyone else played <em>Hostages</em> and <em>E-Type</em>. At home, meanwhile, it was all about Bob Dinnerman&#8217;s <em>F/A-18 Interceptor</em> for the Amiga. Tools and tricks: Real Environment Xtreme 2, REX Overdrive Pack, DBS Walk and Follow, TileProxy (w/ Bing Maps satellite imagery streamed at 40Mbps), 2160p rendering, 4k texture settings, Dino Cattaneo&#8217;s F-14D Tomcat (freeware).</p> ]]></content:encoded> <wfw:commentRss>http://deadendthrills.com/2012/05/journey/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title><ul class="post-categories"><li><a href="http://deadendthrills.com/category/flight-simulator-x/" title="View all posts in Flight Simulator X" rel="category tag">Flight Simulator X</a></li></ul> - &#8220;Genesis&#8221;</title><link>http://deadendthrills.com/2012/05/genesis/</link> <comments>http://deadendthrills.com/2012/05/genesis/#comments</comments> <pubDate>Mon, 14 May 2012 20:32:00 +0000</pubDate> <dc:creator>djh_</dc:creator> <category><![CDATA[Flight Simulator X]]></category><guid isPermaLink="false">http://deadendthrills.com/?p=7995</guid> <description><![CDATA[Alt version here. Tools and tricks: Real Environment Xtreme 2, REX Overdrive Pack, DBS Walk and Follow, TileProxy (w/ Bing Maps satellite imagery streamed at 40Mbps), 2160p rendering, 4k texture settings.]]></description> <content:encoded><![CDATA[<img width="1024"  src="http://farm8.staticflickr.com/7099/7196649158_b92f16c00b_b.jpg" alt=""Genesis"" /><p>Alt version <a href="http://farm8.staticflickr.com/7087/7198649204_177e3c09c1_o.jpg" target="_blank" rel="lightbox[7995]">here</a>. Tools and tricks: Real Environment Xtreme 2, REX Overdrive Pack, DBS Walk and Follow, TileProxy (w/ Bing Maps satellite imagery streamed at 40Mbps), 2160p rendering, 4k texture settings.</p> ]]></content:encoded> <wfw:commentRss>http://deadendthrills.com/2012/05/genesis/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title><ul class="post-categories"><li><a href="http://deadendthrills.com/category/flight-simulator-x/" title="View all posts in Flight Simulator X" rel="category tag">Flight Simulator X</a></li></ul> - &#8220;School of Rock&#8221;</title><link>http://deadendthrills.com/2012/05/school-of-rock/</link> <comments>http://deadendthrills.com/2012/05/school-of-rock/#comments</comments> <pubDate>Mon, 14 May 2012 20:13:07 +0000</pubDate> <dc:creator>djh_</dc:creator> <category><![CDATA[Flight Simulator X]]></category><guid isPermaLink="false">http://deadendthrills.com/?p=7993</guid> <description><![CDATA[It&#8217;s immensely cheering that I could show this to my kid and tell him it&#8217;s the Cedar Mesa in southeast Utah, and not have to explain all the degrees of separation between reality and videogames. I could show him how you get there from Escalante, and how beyond lie the Henry Mountains and Colorado River. [...]]]></description> <content:encoded><![CDATA[<img width="1024"  src="http://farm9.staticflickr.com/8157/7196650180_cf1d2ca5eb_b.jpg" alt=""School of Rock"" /><p>It&#8217;s immensely cheering that I could show this to my kid and tell him it&#8217;s the Cedar Mesa in southeast Utah, and not have to explain all the degrees of separation between reality and videogames. I could show him how you get there from Escalante, and how beyond lie the Henry Mountains and Colorado River. And I&#8217;d remember a time when all the kids I knew played games that tried to teach them something, whether they realised it or not. Tools and tricks: Real Environment Xtreme 2, REX Overdrive Pack, DBS Walk and Follow, TileProxy (w/ Bing Maps satellite imagery streamed at 40Mbps), 2160p rendering, 4k texture settings.</p> ]]></content:encoded> <wfw:commentRss>http://deadendthrills.com/2012/05/school-of-rock/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title><ul class="post-categories"><li><a href="http://deadendthrills.com/category/flight-simulator-x/" title="View all posts in Flight Simulator X" rel="category tag">Flight Simulator X</a></li></ul> - &#8220;The High Country&#8221;</title><link>http://deadendthrills.com/2012/05/the-high-country/</link> <comments>http://deadendthrills.com/2012/05/the-high-country/#comments</comments> <pubDate>Mon, 14 May 2012 19:14:19 +0000</pubDate> <dc:creator>djh_</dc:creator> <category><![CDATA[Flight Simulator X]]></category><guid isPermaLink="false">http://deadendthrills.com/?p=7991</guid> <description><![CDATA[This, meanwhile, is all about REX, source of all those clouds and one of the most professional mod packages you&#8217;ll ever see. While it&#8217;s true that there&#8217;s a culture among flight sim modders for price-gouging, it only happens because the line&#8217;s so often blurred between the best mods and full-blown aviation software. Despite FSX being [...]]]></description> <content:encoded><![CDATA[<img width="1024"  src="http://farm8.staticflickr.com/7242/7191903276_627288453d_b.jpg" alt=""The High Country"" /><p>This, meanwhile, is all about <a href="http://www.realenvironmentxtreme.com/" target="_blank">REX</a>, source of all those clouds and one of the most professional mod packages you&#8217;ll ever see. While it&#8217;s true that there&#8217;s a culture among flight sim modders for price-gouging, it only happens because the line&#8217;s so often blurred between the best mods and full-blown aviation software. Despite <em>FSX</em> being cheap and TileProxy being free, I&#8217;ve still spent more than I have on any game this year. Tools and tricks: Real Environment Xtreme 2, REX Overdrive Pack, DBS Walk and Follow, TileProxy (w/ Bing Maps satellite imagery streamed at 40Mbps), 2160p rendering, 4k texture settings.</p> ]]></content:encoded> <wfw:commentRss>http://deadendthrills.com/2012/05/the-high-country/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title><ul class="post-categories"><li><a href="http://deadendthrills.com/category/flight-simulator-x/" title="View all posts in Flight Simulator X" rel="category tag">Flight Simulator X</a></li></ul> - &#8220;Range Finder&#8221;</title><link>http://deadendthrills.com/2012/05/range-finder/</link> <comments>http://deadendthrills.com/2012/05/range-finder/#comments</comments> <pubDate>Mon, 14 May 2012 19:01:23 +0000</pubDate> <dc:creator>djh_</dc:creator> <category><![CDATA[Flight Simulator X]]></category><guid isPermaLink="false">http://deadendthrills.com/?p=7987</guid> <description><![CDATA[As a concept TileProxy isn&#8217;t quite so stupefying when you consider the reality of flight sims: that at these altitudes there&#8217;s almost nothing to render but skybox. It&#8217;s just that half of that skybox is a planet. It&#8217;s a breathtaking illusion, though. Despite being six years old, FSX has landscape meshes detailed enough to stop [...]]]></description> <content:encoded><![CDATA[<img width="1024"  src="http://farm8.staticflickr.com/7095/7191904864_832e7b1abf_b.jpg" alt=""Range Finder"" /><p>As a concept TileProxy isn&#8217;t quite so stupefying when you consider the reality of flight sims: that at these altitudes there&#8217;s almost nothing to render but skybox. It&#8217;s just that half of that skybox is a planet. It&#8217;s a breathtaking illusion, though. Despite being six years old, <em>FSX</em> has landscape meshes detailed enough to stop it becoming photos wrapped around a ball. What&#8217;s more, its own GPS-mapped landmarks are often so accurate that even the 3D <em>runways</em> line up with today&#8217;s satellite snapshots. Tools and tricks: Real Environment Xtreme 2, REX Overdrive Pack, DBS Walk and Follow, TileProxy (w/ Bing Maps satellite imagery streamed at 40Mbps), 2160p rendering, 4k texture settings.</p> ]]></content:encoded> <wfw:commentRss>http://deadendthrills.com/2012/05/range-finder/feed/</wfw:commentRss> <slash:comments>5</slash:comments> </item> <item><title><ul class="post-categories"><li><a href="http://deadendthrills.com/category/flight-simulator-x/" title="View all posts in Flight Simulator X" rel="category tag">Flight Simulator X</a></li></ul> - &#8220;Sim Earth&#8221;</title><link>http://deadendthrills.com/2012/05/sim-earth/</link> <comments>http://deadendthrills.com/2012/05/sim-earth/#comments</comments> <pubDate>Mon, 14 May 2012 18:50:48 +0000</pubDate> <dc:creator>djh_</dc:creator> <category><![CDATA[Flight Simulator X]]></category><guid isPermaLink="false">http://deadendthrills.com/?p=7984</guid> <description><![CDATA[Funnily enough, this wasn&#8217;t the &#8216;cloud-based&#8217; I had in mind. Not that I&#8217;m complaining: TileProxy is blowing my mind right now. Long have I dreamed of a flight sim that actually captured the most important thing about flight: the Earth. What&#8217;s amazing isn&#8217;t so much that PC gaming has somehow found a way, but that [...]]]></description> <content:encoded><![CDATA[<img width="1024"  src="http://farm8.staticflickr.com/7226/7191904246_2949cb4d46_b.jpg" alt=""Sim Earth"" /><p>Funnily enough, this wasn&#8217;t the &#8216;cloud-based&#8217; I had in mind. Not that I&#8217;m complaining: <a href="http://www.edtruthan.com/tileproxy/tutorial/" target="_blank">TileProxy</a> is blowing my mind right now. Long have I dreamed of a flight sim that actually captured the most important thing about flight: the Earth. What&#8217;s amazing isn&#8217;t so much that PC gaming has somehow found a way, but that it did so four years ago. TileProxy yanks imagery from geospatial mapping platforms (Microsoft Virtual Earth/Bing Maps in this case; it got a cease-and-desist from Google some time ago) and wraps them around the game&#8217;s meshes. <em>Of course </em>it does. It sounds so obvious once you&#8217;ve stuck the pieces of your mind back together. Alt version <a href="http://farm8.staticflickr.com/7238/7191905194_a6b095971d_o.jpg" target="_blank" rel="lightbox[7984]">here</a>. Tools and tricks: Real Environment Xtreme 2, REX Overdrive Pack, DBS Walk and Follow, TileProxy (w/ Bing Maps satellite imagery streamed at 40Mbps), 2160p rendering, 4k texture settings.</p> ]]></content:encoded> <wfw:commentRss>http://deadendthrills.com/2012/05/sim-earth/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Community -&#160;<ul class="post-categories"><li><a href="http://deadendthrills.com/category/community/metro-2033/" title="View all posts in Metro 2033" rel="category tag">Metro 2033</a></li></ul> - &#8220;Shaft&#8221;</title><link>http://deadendthrills.com/2012/05/shaft/</link> <comments>http://deadendthrills.com/2012/05/shaft/#comments</comments> <pubDate>Fri, 11 May 2012 13:56:50 +0000</pubDate> <dc:creator>djh_</dc:creator> <category><![CDATA[Metro 2033]]></category><guid isPermaLink="false">http://deadendthrills.com/?p=7982</guid> <description><![CDATA[]]></description> <content:encoded><![CDATA[]]></content:encoded> <wfw:commentRss>http://deadendthrills.com/2012/05/shaft/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Community -&#160;<ul class="post-categories"><li><a href="http://deadendthrills.com/category/community/the-elder-scrolls-v-skyrim-community/" title="View all posts in The Elder Scrolls V: Skyrim" rel="category tag">The Elder Scrolls V: Skyrim</a></li></ul> - &#8220;Neighbours&#8221;</title><link>http://deadendthrills.com/2012/05/neighbours/</link> <comments>http://deadendthrills.com/2012/05/neighbours/#comments</comments> <pubDate>Fri, 11 May 2012 13:42:58 +0000</pubDate> <dc:creator>djh_</dc:creator> <category><![CDATA[The Elder Scrolls V: Skyrim]]></category><guid isPermaLink="false">http://deadendthrills.com/?p=7980</guid> <description><![CDATA[]]></description> <content:encoded><![CDATA[]]></content:encoded> <wfw:commentRss>http://deadendthrills.com/2012/05/neighbours/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Community -&#160;<ul class="post-categories"><li><a href="http://deadendthrills.com/category/community/the-elder-scrolls-v-skyrim-community/" title="View all posts in The Elder Scrolls V: Skyrim" rel="category tag">The Elder Scrolls V: Skyrim</a></li></ul> - &#8220;Side Effects&#8221;</title><link>http://deadendthrills.com/2012/05/side-effects/</link> <comments>http://deadendthrills.com/2012/05/side-effects/#comments</comments> <pubDate>Fri, 11 May 2012 13:37:52 +0000</pubDate> <dc:creator>djh_</dc:creator> <category><![CDATA[The Elder Scrolls V: Skyrim]]></category><guid isPermaLink="false">http://deadendthrills.com/?p=7977</guid> <description><![CDATA[]]></description> <content:encoded><![CDATA[]]></content:encoded> <wfw:commentRss>http://deadendthrills.com/2012/05/side-effects/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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