Updated 12/11/10: Live!
The sudden and prolonged explosion of mods that greets a Bethesda RPG is a testament to two things: the familiarity of Emergent’s Gamebryo engine and the consistent behaviour – and often misbehaviour – of the games themselves. Knowing how to add items, quests and powerful script extensions to Oblivion made the jump to Fallout 3 remarkably small, as evidenced by over 10,000 mods available through the Fallout 3 Nexus. Even by that benchmark, the jump to Fallout: New Vegas has been little more than a hop. 2,000 mods and rising is the count, and not all of them are ports.
It’s why you’ll notice no small degree of overlap between this guide, which tackles both Bethesda-published Fallout games at once, and my previous Oblivion guide. Don’t take the similarities for granted, though, as there’s usually a twist to whichever mod or method is being covered. For all they have in common, Cyrodiil and the Wastelands can be violently different places.
For example:
Reader ‘Keith’ makes a good point:
“While this is a great guide, it’s a disservice to your readers to conflate Fallout 3 and New Vegas so much – while the games are *very* similar in a lot of ways, if you’re not careful and use tools or mods meant for one with another, you might run into some issues. You’d do better to treat the two separate titles as being a bit more distinct. As with the SteamPlay/G4WL distinction on DRM, some of the differences are substantial.”
It was tough deciding which was worse/better: a combined guide with the above issues, or two separate ones which just exacerbated the sense of repetition between the Fallout and Oblivion guides. I chose the former, obviously, and once the content is more complete I’ll be stressing the differences between Fallout 3 and New Vegas on a mod-to-mod basis.

wow, this guide is incredible.
just finished reading it, will mod my nv later.
thank you so much
and keep up the spectacular work !!
“Fallout 3 and New Vegas make use of/suffer Microsoft’s Windows Live service, which not only incarcerates your saves in a folder associated with your Live profile, but is incompatible with the Fallout Script Extender. So, if you still enjoy the whole Gamerpoint/Achievement thing, you have a difficult choice to make. My advice: stop enjoying the whole Gamerpoint/Achievement thing.”
While true of Fallout 3, this is NOT true of New Vegas! FO:NV uses SteamPlay for DRM and saves, is compatible with the (still very very much in alpha/beta New Vegas Script Extender), and using mods will in no way interfere with your ability to earn achievements and rack up nerd points. Hooray!
“Fallout 3 and New Vegas make use of/suffer Microsoft’s Windows Live service, which not only incarcerates your saves in a folder associated with your Live profile, but is incompatible with the Fallout Script Extender. So, if you still enjoy the whole Gamerpoint/Achievement thing, you have a difficult choice to make. My advice: stop enjoying the whole Gamerpoint/Achievement thing.”
This is not true for New Vegas. New Vegas uses SteamPlay for it’s DRM (and the Steam version is, effectively, the *only* version as a result). NVSE works fine with it, though we will reportedly be seeing a ‘big patch’ very soon that might temporarily break it, and lots of other mods.
While this is a great guide, it’s a disservice to your readers to conflate Fallout 3 and New Vegas so much – while the games are *very* similar in a lot of ways, if you’re not careful and use tools or mods meant for one with another, you might run into some issues. You’d do better to treat the two separate titles as being a bit more distinct. As with the SteamPlay/G4WL distinction on DRM, some of the differences are substantial.
(Lets hope it doesn’t eat the comment this time!)
Correction: New Vegas does not use GFWL, instead it uses Steamworks I believe.
Thanks for this extensive guide on modding!
Looking forward to more great content here!
Fellout (well, what else am I going to recommend?) and FOOK2 are pretty much the only mods you need in Fallout3. All the others really are just personal taste.
FOOK2 is just practically impossible to install properly. I helped to make it and it took me three attempts!
So, if I dream I have you, For, all our joys are but fantastical.